AI SHOGI GAME REVIEWEvery move.
A way forward.

Understand the moves you played. Revisit the chances you missed.
Turn your game records into clear analysis and puzzles of your own.

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01 / Analyze02 / Practice
Practice — Shogi Analysis
The Analysis screen at move 47 of an imported game: three candidate moves (such as +P-72, which aims to check and win the rook) with their lines, and the win-rate graph
Actual app screens / Light & dark mode

Your games. A fresh perspective.

Import copied game records, shared URLs or files
  • Shogi Wars
  • Shogi Quest
  • Piyo Shogi
  • KIF / KI2 / CSA

A GAME. A DISCOVERY.

There is a lesson
in every game.

Find the turning point, try another move, and practice what you missed.
Give your next game something to build on.

  1. 01Read your game
  2. 02Try another move
  3. 03Practice your mistakes

01 Analysis

See the move
that changed the game.

Follow the win-rate graph to a position worth revisiting. Compare your move with the best move, then play through the line that follows.

  • No waitingPositions are analyzed in parallel and results appear move by move, so you can start reviewing right after you add a game (about 10 seconds even for a full game).
  • CandidatesThree candidate moves with win rates for every position. The best move is shown as an arrow on the board.
  • EvalThe eval and win rate of the move played, the best move and each candidate, side by side.
More features
  • LineStep through the best move’s line a few moves ahead, one move at a time on the board.
  • AimWhen the best move has a clear aim, it’s spelled out in plain words, like “Aims to check and win the rook”.
  • GraphTap the win-rate graph to jump to that position. It also shows mate lengths and Key points: Chance and Threat.
  • MarksA mark on the board (◎ ○ △ ×) shows whether the last move matched the best move. Inaccuracies (5%), mistakes (10%) and blunders (20% or more) are marked too.
  • ClockWhen the game record includes time, both players’ remaining time is shown.
  • NotationMoves are shown in Western notation (like P-76) in English. You can switch to Japanese notation.
Three candidate moves with win rates and the best move’s line. The best move is labeled with its aim, “Aims to check and win the rook”
The blunder Rx26 marked with ×. Key points warn of the opponent’s threatmate (mate in 11 if ignored) as a Threat and show a check-and-rook fork as a Chance

02 Try a move

“What about this move?”
Play it on the board and see.

Move a piece on the Analysis board, and the position after your move is analyzed on the spot: its win rate and your opponent’s replies. A move outside the top three candidates, a move you hesitated over during the game: play it, and you’ll have the answer.

  • Win rateThe eval and win rate of the move you tried and of the best move in that position, side by side. Your move is also plotted on the win-rate graph as a dotted line.
  • RepliesYour opponent’s top 3 replies with their win rates. Each line replays on the board one move at a time.
  • Keep goingPlay your opponent’s reply and the moves after it. You can also start trying moves partway through a candidate’s line.
More features
  • GamesOn the free plan, try moves in up to 3 games a day (the sample game doesn’t count). Unlimited with Premium.
A piece tapped on the Analysis board, with the squares it can move to highlighted
The result of a trial move: the eval and win rate of the move tried and of the best move, and the opponent’s top 3 replies
A tsume puzzle: after B*32, the screen says “Opponent played Sx32. Your turn.”
The screen after the mate, in Dark mode: all 4 moves correct, with the choice to mark the problem Mastered or Review again

03 Tsume

Mates you missed become
your own tsume puzzles.

Mates of up to 7 moves that you missed in your own games become puzzles you play out all the way to checkmate. The app plays your opponent’s defense, so you learn the whole sequence, not just the first move but every move to the last.

  • CorrectAny move that mates within the moves remaining counts as correct.
  • DefenseYour opponent plays the toughest defense. The piece moves, and a line below the board tells you, for example, “Opponent played Sx32.”
  • DetoursIf your path to mate gets longer, go back and play again. It doesn’t affect your score.
More features
  • Next moveMates of 9 moves or more, and blunders such as missing material or a single move that spoiled the position, are scored on the first move. Get it right with a mating move, and you can keep playing to checkmate.

04 Problem set

Your blunders become
your own problem set.

A win thrown away, a missed mate, a big blunder. Only positions with a clear gap between the right answer and the move you actually played become problems. For daily review, start with Auto practice: it serves your unmastered problems from every category, in order. In the problem set, you can re-solve any problem anytime, mastered ones included.

  • LengthChoose from Mate in 1, 3, 5, 7, 9+ and Non-mate.
  • SituationChoose from “Missed mate”, “Threw away a win”, “Blunder”, “Missed material”, “Long think, wrong move” and “Missed the decisive move”.
  • RecordEvery problem keeps a record of your attempts. Any problem you’ve missed even once goes into “Missed problems”.
More features
  • MasteredWhen you finish, you choose “Mastered” or “Review again”. Problems you miss come back after 1, 3, 8 and 30 days.
  • OfflineProblems are saved on your device, so you can solve them offline. Your results are sent when you’re back online.
  • DarkDark mode is supported. Under Appearance, choose Match device, Light or Dark.
The Review screen: Auto practice (Next move problems and Tsume) and the problem set, which you can browse by length, situation and record
In Dark mode, the missed problems among the Mate in 3 problems: a small board for each problem, with its record and the next review date

05 How to

Get started in 3 steps.

  1. 1

    Add a game

    Paste a game record as text (KIF, KI2 or CSA) or open a game file. Games shared from Shogi Wars, Shogi Quest or Piyo Shogi import directly. KIF files from Lishogi and 81Dojo work too.

  2. 2

    Start without waiting

    The engine on our server analyzes positions in parallel, and the win-rate graph and best moves appear as each move is done. About 10 seconds even for a full game.

  3. 3

    Review and practice

    Jump from the graph to the positions you care about and check the best move and its line. Play a move on the board to check its win rate. Missed mates and blunders become tsume puzzles and problems in your problem set.

Supported game records

Any game you can export as KIF, KI2 or CSA can be imported, whichever service you play on.

PLANS

Start with today’s game.
Start for free.

Free

0

Make game review an everyday habit.

  • Analyze 3 games per day
  • Try moves in 3 games per day, with no move limit
  • Tsume puzzles and practice from your own games

Premium

Unlimited

Review as many games as you like.

  • Unlimited game analysis
  • Unlimited trial moves
  • Everything in the free plan

Monthly and yearly plans available.

The same analysis depth on both plans.
YaneuraOu + Suisho 5 searches 1 million nodes per position.

Subscribe in the app. Prices and terms are shown in your local currency before purchase.

WITH CONFIDENCE

Know what you’re getting.

01

Start without an account

Email registration is optional. Explore analysis and practice with the sample game.

Download the app
02

Clear about your data

Game records are sent to our server for analysis. Read how your data is handled.

Privacy policy
03

A direct line to the developer

Independently developed and operated. Send questions and suggestions by email.

Get in touch

06 FAQ

Frequently asked questions

How much does it cost?+

It’s free to start, with no account sign-up needed. The free plan lets you analyze 3 games a day and try moves in 3 games a day. There is also a Premium plan (monthly or yearly) that makes game analysis and trial moves unlimited. Prices are shown in your local currency in the app before you buy.

What game records can I import?+

Game records in KIF, KI2 and CSA formats (USI/SFEN and JKF are also supported). You can paste the text or open a game file. KIF files exported from Lishogi and 81Dojo work too. Shift_JIS and UTF-8 KIF files are both read automatically. To open a KIF file on your phone, see “How to open KIF files on your phone”.

How do I import a game from Shogi Wars?+

In the Shogi Wars app, open the game record and copy it with the copy icon at the top of the screen. Then, in Shogi Analysis, tap “Add games” and “Paste from clipboard”. A URL copied from the game’s Share menu works the same way. For Shogi Quest and Piyo Shogi, copy the game record from the menu on the game screen, or share it and choose “Shogi Analysis”. For step-by-step guides, see Shogi Wars, Shogi Quest, Piyo Shogi, Lishogi and 81Dojo.

Can I import Sprint and Tsume Battle records?+

Yes. Records that start from a middlegame position, such as Sprint games, are analyzed from the starting position. Records with only a position, such as a Tsume Battle puzzle you couldn’t solve, become a problem if the side to move has a mate in 15 or fewer moves (tsume puzzles up to 7 moves, next move problems for 9 or more). See “How to analyze your Shogi Wars Sprint games” and “How to practice the Tsume Battle puzzles you missed”.

How long does analysis take?+

There’s almost no waiting. Positions are analyzed in parallel and each move appears as soon as it’s done, so you can start reviewing right after you add a game. A full game takes about 10 seconds for a game of around 100 moves (it varies with length and connection). Analysis runs on our server, so it doesn’t depend on your device’s performance.

How do I read the analysis?+

The win-rate graph shows your win rate after every move, and a big drop marks a move that lost a lot of win rate. The mark on the board shows whether the last move matched the best move (◎ matches, ○ dropped less than 5 points, △ inaccuracy or mistake, × blunder), and below the board you can compare the eval and win rate of the move played and the best move. See “How to read a shogi game analysis”.

Can I check moves that weren’t played or aren’t among the candidates?+

Yes. Move a piece on the Analysis board, and the win rate after that move and your opponent’s candidate replies are analyzed and shown on the spot. You can keep playing your opponent’s reply and the moves after it. On the free plan, you can try moves in up to 3 games a day. Unlimited with Premium. For more ways to find the best move, see “How to find the best move in shogi”.

Can I make tsume puzzles from my own games?+

Yes. Mates of up to 7 moves that you missed in your own games become tsume puzzles you play out to checkmate. The app plays your opponent’s defense, and any move that mates within the moves remaining counts as correct. If you take a detour, you can go back and play again without affecting your score. Mates of 9 moves or more, and blunders such as missing material or a single move that spoiled the position, become next move problems scored on the first move. If you get it right with a mating move, you can keep playing to checkmate.

Can I solve problems again?+

Yes. In the problem set, choose by length (Mate in 1 to Mate in 9+, or Non-mate), by situation (Missed mate, Threw away a win, Blunder, Missed material, Long think, wrong move, or Missed the decisive move), or from your missed problems, and re-solve them anytime, mastered ones included. Every problem keeps a record of your attempts.

Can I use it offline?+

Review (next move problems, tsume puzzles and the problem set) works offline. Problems are saved on your device, so you can solve them where there’s no connection. Your results are sent to our server when you’re back online. Adding and analyzing games and the Analysis screen need an internet connection.

Can I move my data to a new phone?+

Yes. Register an email address on the Account screen. On your new phone, enter the confirmation code sent to that address, and your games, analysis results and review records come with you. Registering an email is optional; you can use the app without one.

How is it different from other shogi analysis apps?+

Analysis runs on our server, so it searches 1 million nodes per position regardless of your phone’s performance. Not only the moves played and the candidates, but also moves you try by moving pieces on the board are analyzed on the spot. Mistakes are judged by how much the win rate drops, and in lopsided positions by the drop in eval as well. Mates you missed become tsume puzzles you play out to checkmate, your blunders become your own problem set, and you can review offline.

Which shogi engine do you use?+

We use YaneuraOu with the Suisho 5 evaluation function, searching 1 million nodes per position. Both run on our server and are not included in the app. YaneuraOu is open-source software under GPLv3, and its source code is available on GitHub. Suisho 5 is an evaluation function created by tayayan.

How is my game data handled?+

To analyze them, the games you import are sent to our server. For details, please see our Privacy Policy.

Still need help? Please contact us.

From the developer

What if I had played a different move in that position? Explore a move that caught your attention, then turn what you discover into practice with your own games. Shogi Analysis aims to make reviewing a natural part of everyday play.

Shogi Analysis is developed and run by an individual developer. Please send your comments and requests through the contact page.

Shogi Analysis

A game today.
A better move tomorrow.

Make Shogi Analysis part of your post-game routine.

Download on the App Store Get it on Google Play Free to start · No sign-up